The Challenges of Representing Geographical Information in Virtual Reality
TimeTuesday, July 306:30pm - 8:30pm
LocationCrystal Foyer and Crystal B
DescriptionAR/VR technology (headsets and the game engine Unity3D) is ideal for providing a geographical context for data display and visualization. The metadata for the geographical location of the sensor data needs to be maintained to accurately display the results in context. There currently isn’t an easy way for environmental scientists to get this data into the Unity3D game engine for viewing. This poster addresses the shortcomings of the current applications/scripts for processing geographical data for VR exploration and efforts to mitigate the problems by 1) developing a library of python/pandas scripts for data processing sensor data from direct as well as online databases and the c# scripts for getting those into the Unity3D visualization application 2) development of the workflow for the pipeline from data collection to visualization 3) development of a compelling VR experience to engage the general audience to the environmental issues of Waller Creek and call them to action.